// generated by quake, do not modify unbindall bind TAB "+scores" bind ENTER "+button2" bind ESCAPE "togglemenu" bind SPACE "+moveup" bind + "sizeup" bind - "sizedown" bind / "weapnext" bind 0 "weapon 10" bind 1 "weapon 1" bind 2 "weapon 2" bind 3 "weapon 3" bind 4 "weapon 4" bind 5 "weapon 5" bind 6 "weapon 6" bind 7 "weapon 7" bind 8 "weapon 8" bind 9 "weapon 9" bind = "sizeup" bind [ "weapprev" bind \ "+mlook" bind ] "weapnext" bind _ "sizedown" bind ` "toggleconsole" bind a "+moveleft" bind c "+movedown" bind d "+moveright" bind s "+back" bind t "messagemode" bind w "+forward" bind ~ "toggleconsole" bind PAUSE "pause" bind UPARROW "+forward" bind DOWNARROW "+back" bind LEFTARROW "+left" bind RIGHTARROW "+right" bind ALT "+strafe" bind CTRL "+movedown" bind SHIFT "+speed" bind DEL "+lookdown" bind PGDN "+lookup" bind END "centerview" bind F1 "vote yes" bind F2 "vote no" bind F3 "ui_teamorders" bind F11 "screenshot" bind MOUSE1 "+attack" bind MOUSE2 "+strafe" bind MOUSE3 "+zoom" bind MWHEELDOWN "weapnext" bind MWHEELUP "weapprev" seta cg_viewsize "100" seta cg_predictItems "1" seta sex "male" seta handicap "100" seta color "2" seta model "biker/stroggo" seta snaps "20" seta rate "4000" seta name "giblet" seta cl_maxPing "800" seta m_filter "0" seta m_side "0.25" seta m_forward "0.25" seta m_yaw "0.022" seta m_pitch "-0.022000" seta cg_autoswitch "0" seta cl_allowDownload "1" seta cl_freelook "1" seta cl_mouseAccel "0" seta sensitivity "11.800000" seta cl_run "1" seta cl_packetdup "1" seta cl_maxpackets "30" seta cl_pitchspeed "140" seta cl_yawspeed "140" seta sv_master5 "" seta sv_master4 "" seta sv_master3 "" seta sv_master2 "" seta sv_floodProtect "1" seta sv_maxPing "0" seta sv_minPing "0" seta sv_maxRate "0" seta sv_hostname "noname" seta vm_ui "0" seta vm_game "0" seta vm_cgame "0" seta in_dgamouse "1" seta in_mouse "1" seta com_introplayed "1" seta com_blood "1" seta com_maxfps "85" seta com_hunkMegs "56" seta r_glDriver "libGL.so" seta r_allowExtensions "1" seta r_ext_compress_textures "1" seta r_ext_gamma_control "1" seta r_ext_multitexture "1" seta r_ext_compiled_vertex_array "1" seta r_ext_texture_env_add "0" seta r_picmip "0" seta r_roundImagesDown "1" seta r_detailtextures "1" seta r_texturebits "0" seta r_colorbits "0" seta r_stereo "0" seta r_stencilbits "0" seta r_depthbits "0" seta r_overBrightBits "1" seta r_ignorehwgamma "0" seta r_mode "6" seta r_fullscreen "1" seta r_customwidth "1600" seta r_customheight "1024" seta r_customaspect "1" seta r_simpleMipMaps "1" seta r_vertexLight "0" seta r_subdivisions "20" seta r_smp "0" seta r_ignoreFastPath "1" seta r_lodCurveError "250" seta r_lodbias "1" seta r_flares "0" seta r_ignoreGLErrors "1" seta r_fastsky "0" seta r_drawSun "0" seta r_dynamiclight "1" seta r_dlightBacks "1" seta r_finish "0" seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" seta r_swapInterval "0" seta r_gamma "1" seta r_facePlaneCull "1" seta r_railWidth "16" seta r_railCoreWidth "6" seta r_railSegmentLength "32" seta r_primitives "0" seta r_lastValidRenderer "GeForce2 MX/AGP/SSE" seta s_volume "0.7" seta s_musicvolume "0.25" seta s_separation "0.5" seta s_khz "22" seta s_compression "1" seta s_mixahead "0.2" seta s_mixPreStep "0.05" seta sndbits "16" seta sndspeed "0" seta sndchannels "2" seta snddevice "/dev/dsp" seta ui_ffa_fraglimit "20" seta ui_ffa_timelimit "0" seta ui_tourney_fraglimit "0" seta ui_tourney_timelimit "15" seta ui_team_fraglimit "0" seta ui_team_timelimit "20" seta ui_team_friendly "1" seta ui_ctf_capturelimit "8" seta ui_ctf_timelimit "30" seta ui_ctf_friendly "0" seta g_spScores1 "" seta g_spScores2 "" seta g_spScores3 "" seta g_spScores4 "" seta g_spScores5 "" seta g_spAwards "" seta g_spVideos "" seta g_spSkill "2" seta ui_browserMaster "0" seta ui_browserGameType "0" seta ui_browserSortKey "4" seta ui_browserShowFull "1" seta ui_browserShowEmpty "1" seta cg_brassTime "1250" seta cg_drawCrosshair "4" seta cg_drawCrosshairNames "1" seta cg_marks "1" seta server1 "" seta server2 "" seta server3 "" seta server4 "" seta server5 "" seta server6 "" seta server7 "" seta server8 "" seta server9 "" seta server10 "" seta server11 "" seta server12 "" seta server13 "" seta server14 "" seta server15 "" seta server16 "" seta cg_autoswitch "0" Auto-switch Weapons seta cg_bobpitch "0" // bobbing about seta cg_bobroll "0" // bobbing about seta cg_bobup "0" // bobbing about seta cg_brassTime "0" // shells from guns - how long do they stay seta cg_centertime "2" // how long text stays in center of screen (seconds) seta cg_crosshairHealth "1" // change crosshair when low on health seta cg_drawCrosshairNames "1" // show name who you're pointing at seta cg_drawTeamOverlay "0" // show team info in top-right of screen seta cg_drawTimer "1" // show the timer seta cg_draw2D "1" seta cg_draw3dIcons "1" seta cg_drawAmmoWarning "0" seta cg_drawfps "1" // fps counter seta cg_drawgun "0" seta cg_drawKiller "1" // show name and pic of who killed you last seta cg_drawSnapshot "0" seta cg_drawStatus "1" // Draw the HUD or not (health, ammo, armour, etc) seta cg_drawRewards "1" seta cg_forcemodel "0" // show all players in your own model seta cg_fov "110" // field of view, degrees. default 90, 100-120 is good. seta cg_gibs "1" // draw gibs seta cg_lagometer "0" seta cg_marks "1" // bulletholes in walls etc seta cg_predictItems "1" seta cg_railTrailTime "850" // default 400 seta cg_shadows "1" // shadows. 0 = off, 1 = round black dot, 2 = stencil shadows seta cg_simpleItems "0" seta cg_teamChatHeight "20" seta cg_teamChatTime "3000" seta cg_zoomfov "45" // default is 22.5, which zooms too far... seta cl_mouseAccel "0" seta cl_maxPing "350" seta cl_pitchspeed "9999" seta com_blood "0" // show blood spray seta com_hunkMegs "256" // amount of RAM for Quake to bag seta com_introplayed "1" // has the intro movie been played? seta com_maxfps "1000" // for internet play 30 is good, for offline play 1000 seta crosshairSize "24" //default is 24 seta g_friendlyFire "0" seta gl_polyblend "0" // screen flash when shot/etc seta gl_ignore_errors "1" seta m_filter "1" // mouse smoothing seta r_allowextensions "1" seta r_ambientscale "0.5" seta r_colorbits "32" seta r_depthbits "32" seta r_detailtextures "1" // Add more details to textures seta r_directedscale "1" seta r_displayrefresh "85" // monitor refresh rate seta r_dlightBacks "1" seta r_drawSun "0" seta r_dynamiclight "1" seta r_facePlaneCull "1" seta r_fastsky "0" seta r_finish "0" seta r_flares "1" seta r_ignoreFastPath "1" seta r_ignoreGLErrors "1" seta r_lightningSegmentLength "16" // for the lighting gun seta r_lodbias "0" // use lower detail models? seta r_mapoverbrightbits "3" seta r_noportals "0" seta r_overBrightBits "0" seta r_picmip "2" // maximum texture size, 3 = fastest, 0 = quality seta r_preloadTextures "1" // Preloads Textures to stop CPU lag seta r_primitives "0" seta r_railWidth "16" seta r_railCoreWidth "4" seta r_railSegmentLength "16" seta r_roundImagesDown "0" seta r_simpleMipMaps "0" seta r_smp "0" // change to 1 if using nt/dual processors seta r_stencilbits "8" // enable the 8 bit stencil buffer. seta r_stereo "0" seta rate "2500" seta sv_maxPing "0" seta sv_minPing "0" // seta s_mixahead ".2" // sound mixahead seta s_musicvolume "0" // music off seta sq_slowflames "0" seta sq_scoring "0" seta sq_bfgcrack "0" seta sq_megahealthcrack "0" seta sq_redarmorcrack "0" seta sq_yellowarmorcrack "0" seta sq_telecrack "0" seta sq_medkitcrack "0" seta sq_battlecrack "1" seta sq_flightcrack "1" seta sq_inviscrack "1" seta sq_regencrack "1" seta sq_quadcrack "0" // Rail Rainbow // ============ set rail0 "color 0; set rrail vstr rail1" set rail1 "color 1; set rrail vstr rail2" set rail2 "color 2; set rrail vstr rail3" set rail3 "color 3; set rrail vstr rail4" set rail4 "color 4; set rrail vstr rail5" set rail5 "color 5; set rrail vstr rail6" set rail6 "color 6; set rrail vstr rail0" vstr rail0 set rrail vstr rail0 bind e "weapon 7; vstr rrail" // Multiple-Weaponbind Script set lg "weapon 6; weapon 2; set upweaps vstr mg" set mg "weapon 2; weapon 6; set upweaps vstr lg" set upweaps "vstr lg" bind 1 "vstr upweaps" // Multiple-Weaponbind Script set sg "weapon 3; weapon 8; set downweaps vstr pg" set pg "weapon 8; weapon 3; set downweaps vstr sg" set downweaps "vstr sg" bind 2 "vstr downweaps" // Multiple-Weaponbind Script set rl "weapon 5; weapon 7; set weapongroup vstr rg" set rg "weapon 7; weapon 5; set weapongroup vstr rl" set weapongroup "vstr rl" bind 3 "vstr weapongroup" bind q "weapon 5" bind f "weapon 8" set fpshigh "set com_maxfps 1000; echo FPS limit is OFF ; set fpsswitch vstr fpslow" set fpslow "set com_maxfps 35; echo FPS limit set to 35 ; set fpsswitch vstr fpshigh" set fpsswitch "vstr fpslow" bind g "vstr fpsswitch" // EOF